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> HP/HS Louis' Garage, Racer & Pursuit Cars
CVPI19
Posted: Jun 20 2021, 07:16 PM
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QUOTE (noise @ Jun 20 2021, 03:55 AM)
Maybe it's graphicsettings from the game. but the fuelcap lines are lightgrey, and different from bodypanel lines.

I don't use Zmod (but maybe try) so I can't check.

I do things this way because I was taught to by XJ220 and the lines are the same as the gas cap. Itís too much to add a sidewall texture.


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noise
Posted: Jun 21 2021, 01:11 AM
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Just checked a xj220 car, and I see what you mean with those fuelcap lines.

But I also checked your car and probably by mistake you selected the wrong grey texture.

It also helps to give those lines"no chrome" effect.

Too bad I had to check it with fcefinish, now the normals are messed up smile.png

I also saw how the sidewalls are textured.

It's easy to give that spot in the .TGA file a lighter color.
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CVPI19
Posted: Jun 21 2021, 09:30 AM
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QUOTE (noise @ Jun 21 2021, 05:11 AM)
Just checked a xj220 car, and I see what you mean with those fuelcap lines.

But I also checked your car and probably by mistake you selected the wrong grey texture.

It also helps to give those lines"no chrome" effect.

Too bad I had to check it with fcefinish, now the normals are messed up  smile.png

I also saw how the sidewalls are textured.

It's easy to give that spot in the .TGA file  a lighter color.

Nope the grey is for the lines and yes I will fix the gas cap thanks for pointing that out plus XJ220 has done it too plus its eaiser to download & import into Zmodeler 1.07 I don't use FCEFinish & CarCad no more.


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CVPI19
Posted: Jun 21 2021, 01:07 PM
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To noise if you see this I finally fixed the issue you pointed out.

Firebird issues fixed

user posted image

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noise
Posted: Jun 21 2021, 01:39 PM
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O.k , thnx.
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AJ_Lethal
Posted: Jun 22 2021, 05:43 AM
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QUOTE (CVPI19 @ Jun 20 2021, 09:16 PM)
Itís too much to add a sidewall texture.


I've got a trick to map a decent tire sidewall while using almost nothing of texture space, you can check it out here: https://www.youtube.com/watch?v=ar4Oc8tQKIQ&t=1617s


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CVPI19
Posted: Jun 22 2021, 03:22 PM
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QUOTE (AJ_Lethal @ Jun 22 2021, 09:43 AM)
QUOTE (CVPI19 @ Jun 20 2021, 09:16 PM)
Itís too much to add a sidewall texture.


I've got a trick to map a decent tire sidewall while using almost nothing of texture space, you can check it out here: https://www.youtube.com/watch?v=ar4Oc8tQKIQ&t=1617s

Thanks but no thanks Ariel I do it the way Nils (XJ220) does it I found it easier and more simplier but maybe for Most Wanted, Carbon, etc.


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noise
Posted: Jun 28 2021, 01:41 AM
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No plans to upload on nfsaddons?
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CVPI19
Posted: Jun 28 2021, 08:54 PM
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QUOTE (noise @ Jun 28 2021, 05:41 AM)
No plans to upload on nfsaddons?

No my cars are only for here NFS Police HQ.


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CVPI19
Posted: Jun 28 2021, 11:42 PM
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My Pursuit 2010 Chevrolet Camaro SS is finally finished soon I will release this & of course credits go to AJ_Lethal for the police schemes originally made for my 2011-2013 Caprices, as well as the mapping advice, & parts from his 2012 Camaro ZL1 from Need for Speed: World, XJ220 for parts, DMN for extracting the mesh & textures for the 2010 Camaro SS from Forza Motorsport 4 & Need for Speed: Shift 2 Unleashed, & EA for the original Camaro police seal & High Stakes.

Pursuit 2010 Chevrolet Camaro SS

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