Portal | Help Search Members Calendar |
Welcome Guest ( Log In | Register ) | Resend Validation Email |
CVPI19 |
Posted: Jun 1 2014, 11:23 AM
|
Administrator Group: Administrators Posts: 710 Member No.: 2 Joined: Dec 23 2012 Location: Philadelphia PA, United States of America |
Ok I'm going to show everyone how to make DDS files using GIMP for those who can't use DDS Converter 2 due it not being able to work on other Windows operating systems, or can't afford paint shop pro or photoshop. DDS files are texture format in games like Need for Speed: Underground, Underground 2, Most Wanted (2005), Carbon, ProStreet, Undercover, Shift, World, Hot Pursuit (2010), Shift 2 Unleashed, The Run, Most Wanted (2012) & Rivals use. DXT1a or DXT5 are which texture formats that don't have alpha channels in them while DXT3 are the texture formats with alpha channels.
First here is what you are going to do first. 1. Download the DDS plugin here. DDS gimp-dds 2. Extract the files to the C:\Program Files\GIMP 2\lib\gimp\2.0\plug-ins directory & copying all the dll files from the C:\Program Files\GIMP 2\bin directory in order to get the plugin to properly work. 3. Start up GIMP & import your bmp, jpeg, png, or tga file. 4. Then export it if it has a masked tga in it then go to compression & hit BC2/DXT3, generate mipmaps & ok. If its a DDS texture without an alpha channel go to compression & hit BC1/DX1, generate mipmaps & ok the window should look like this. 5. If you want to edit the alpha channel within the dds file see AJ's tutorial on how to edit alpha channels & then repeat step 4 on how to export it. NFS - Editing alpha channels with GIMP This post has been edited by CVPI19 on Jul 13 2020, 12:25 AM -------------------- NFS Police HQ Staff
www.nfspolicehq.com |
|