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> HP/HS Louis' Garage, Racer & Pursuit Cars
CVPI19
Posted: May 19 2017, 03:38 PM
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Coming soon to NFS HS & NFS Police HQ I present a great from the Land Down Under the "Chevrolet SS" sedan based on the Holden VF Commodore SSV straight from Forza Horizon 3 and the 2010 Ford Crown Victoria Police Interceptor which came as part of a DLC pack. Credits go to DMN from Game Models for extracting the models from the PC version of Forza Horzion 3, the people who created 3DSimi, & Oleg for creating Zmodeler 1 & 2. The Crown Victoria will be used by Staff for making 98-11 Crown Victorias for High Stakes.

2014 Chevrolet SS

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2010 Ford Crown Victoria Police Interceptor

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BrabusAMG
Posted: May 19 2017, 08:25 PM
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Awesome biggrin.png! I'm already thinking about the mods I could make from that VF!

Also, as a heads-up; I am already working on a 98 - 11 CVPI base. The body is almost finished; I just need to fit the interior. It's an update of Dodge Boy's base and will include radar and console equipment with ODL wink.png.


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MNaeemi777
Posted: May 19 2017, 09:43 PM
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Looks pretty. smile.png


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CVPI19
Posted: May 19 2017, 10:51 PM
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QUOTE (BrabusAMG @ May 20 2017, 12:25 AM)
Awesome biggrin.png! I'm already thinking about the mods I could make from that VF!

Also, as a heads-up; I am already working on a 98 - 11 CVPI base. The body is almost finished; I just need to fit the interior. It's an update of Dodge Boy's base and will include radar and console equipment with ODL wink.png.

Max trust me you might want to rethink that idea with the Crown Victoria as this one from Forza Horizon is going to be much better than what Serge aka Dodge Boy made a decade ago. As for the SS as VF Commodores well that will come down the road as I still have to do VE II Commodores based on the G8, convert the HSV W427, & GTS E-Series III from Forza Motorsport 4, the HSV GTS Gen-F, & Maloo GTS Gen-F II from Forza Horizon 3. Plus there's also the Lamborghini LM002 which I plan to modify into a remake the police LM002 from Need for Speed III on PlayStation for NFS III on PC & High Stakes to replace the SUVs.


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BrabusAMG
Posted: May 20 2017, 12:42 AM
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Okay, I'll wait and see what the finished FH3 conversion will look like wink.png. I'll do more work on the Dodge Diplomat then.

I looks like you have a lot in your project queue! ohmy.png

By the way, I've also thought about doing the 77 - 85 Impala myself, to save you work happy.png.


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Paul Spain
Posted: May 20 2017, 04:36 AM
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QUOTE (BrabusAMG @ May 20 2017, 08:42 AM)
Okay, I'll wait and see what the finished FH3 conversion will look like wink.png. I'll do more work on the Dodge Diplomat then.

I looks like you have a lot in your project queue! ohmy.png

By the way, I've also thought about doing the 77 - 85 Impala myself, to save you work happy.png.

By the way, I've also thought about doing the 77 - 85 Impala myself, to save you work happy.png.

That would be great wink.png might I suggest using Frank's base since the hard work is done,All needs done on it is adding built in body lines to make making police cars easier.

BTW how far did you get editing those cars I sent you a long time ago, I'm curious, I might have found a good BMW M5 F10 base if it's not insanely high poly,The game can handel them now thanks to the Veg patch but there was no such patch for the old modding tools, They still can crash on insanely high poly stuff I found out.


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BrabusAMG
Posted: May 20 2017, 02:20 PM
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I don't have the right programmes to open those BMWs, I'm afraid.


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AJ_Lethal
Posted: May 20 2017, 09:01 PM
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QUOTE (Paul Spain @ May 20 2017, 06:36 AM)
I might have found a good BMW M5 F10 base if it's not insanely high poly,The game can handel them now thanks to the Veg patch but there was no such patch for the old modding tools, They still can crash on insanely high poly stuff I found out.

You can also get the F10 M10 from Forza 4 and use their corresponding LOD4/3 meshes.


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CVPI19
Posted: May 20 2017, 11:47 PM
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QUOTE (AJ_Lethal @ May 21 2017, 01:01 AM)
QUOTE (Paul Spain @ May 20 2017, 06:36 AM)
I might have found a good BMW M5 F10 base if it's not insanely high poly,The game can handel them now thanks to the Veg patch but there was no such patch for the old modding tools, They still can crash on insanely high poly stuff I found out.

You can also get the F10 M10 from Forza 4 and use their corresponding LOD4/3 meshes.

I was about to suggest that to him Ariel the M5 F10 can also be extracted from Forza Horizon/2/3 but from FH3 is a different method that I'm used for the SS and currently using for other vehicles that I need from that game.


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Paul Spain
Posted: May 22 2017, 05:01 AM
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I had a look at your Camaro remake, It don't have much room on the TGA for police schemes unfortunatly besides the EA scheme.


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BrabusAMG
Posted: May 22 2017, 07:50 PM
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Really? I looked at it too and I think it has a lot of space; especially compared to the Charger.

By the way, Louis, I think it would be a good idea to keep the nudge-bar on the CVPI and make it an optional part wink.png. Also, I can send you the wheels I compiled; since I have all CVPI wheel types (except one) in a file, all modified from wheels that Nils made. I also have the complete texture file I made for the car. It includes radar/dash equipment (with ODL) and space for a plate.


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CVPI19
Posted: May 22 2017, 08:47 PM
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QUOTE (BrabusAMG @ May 22 2017, 11:50 PM)
Really? I looked at it too and I think it has a lot of space; especially compared to the Charger.

By the way, Louis, I think it would be a good idea to keep the nudge-bar on the CVPI and make it an optional part wink.png. Also, I can send you the wheels I compiled; since I have all CVPI wheel types (except one) in a file, all modified from wheels that Nils made. I also have the complete texture file I made for the car. It includes radar/dash equipment (with ODL) and space for a plate.

Sounds like a good idea Max and oh Paul opened up my replacement pursuit Camaro instead of the B4Cs which I released to the staff the textures on them have plenty of space for markings, etc.


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BrabusAMG
Posted: May 24 2017, 06:53 PM
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I emailed you my WIP files in case there's anything you can use wink.png.

And yes, the B4Cs have quite a lot of texture space.


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Paul Spain
Posted: May 25 2017, 04:58 AM
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QUOTE (BrabusAMG @ May 23 2017, 03:50 AM)
Really? I looked at it too and I think it has a lot of space; especially compared to the Charger.

By the way, Louis, I think it would be a good idea to keep the nudge-bar on the CVPI and make it an optional part wink.png. Also, I can send you the wheels I compiled; since I have all CVPI wheel types (except one) in a file, all modified from wheels that Nils made. I also have the complete texture file I made for the car. It includes radar/dash equipment (with ODL) and space for a plate.

That is easy to do, If you want to keep a part on the body but make it as optional, Simply make the data on the car CONVERTIBLE in NFS Wizard and name the part or parts you want as optional : OT smile.png.

I'm doing this with my redid better Hazzard County Sheriff 1978 Plymouth Fury and Dodge Monaco, The optional part being Flash but it also rolls down the side windows in front (since I'm using Frank's car).


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CVPI19
Posted: May 25 2017, 10:58 PM
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Max if you are reading this you got the names of the wheel options wrong like the first wheel covers were used from 98-02, while the second ones were used from 03-05 as for the steel rims the first set were on 98 and early 99 models, while the second ones were used on later 99 through 02, I had to make 03 through early 04, the other ones were used from late 04 through 05. Oh the center caps for the 98 through 99 rims' center caps I made a texture for the center of it. Oh I modified the 98-02 wheel covers into 06-11 wheel covers speaking of the 98-02 wheel covers the wheel textures that were used weren't the correct ones that's for the 88-91 LTD CVs & 92-97 CVs I was able to get the original one from the original version of Nils' 97 CV since it was from his Iowa State Patrol 98 CV.

CVPI steel rims

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CVPI Wheelcovers

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