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Police 911
Posted: May 1 2014, 05:04 PM
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QUOTE (XJ220 @ May 1 2014, 12:59 PM)
Looks good even in white!

I think Louis will be able to teach you how to add colors using GIMP. I only know how to do so in old Paint Shop Pro.

Anyway, one thing I'd like to add: the vidwall is stretched. Use something like 'maintain aspect-ratio' when resizing images for vidwalls, they will look much better and natural that way. You do not watch an old 4:3 movie in widescreen format, do you? wink.png

Ok, I will look for another ideal to vidwall picture. wink.png


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XJ220
Posted: May 2 2014, 05:51 AM
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I don't think you need a different picture. Use the one you have, but when you resize it, make sure that both width and height get resized by the same ratio. E.g. you cut the width in half, then the height needs to be divided by two, as well. Sorry for the stupid example wink.png


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Police 911
Posted: May 2 2014, 08:39 AM
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QUOTE (XJ220 @ May 2 2014, 10:51 AM)
Sorry for the stupid example wink.png

No problem, my good friend. tongue.png


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Police 911
Posted: Jun 1 2014, 04:26 PM
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Hey guys, this here is the 2013 Ford Police Interceptor Sedan base for nfs: hs biggrin.png
The :HB has 4710 polycount with the door handles, pipes, glass, antenna and the front grill! sleep.png Is ready!
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NFS Police Force
Posted: Jun 1 2014, 04:54 PM
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Sweet Dude . wink.png Keep up the Great Work .


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Police 911
Posted: Jun 10 2014, 06:15 PM
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The interior and lights is done but, i need work more the texture of interior tongue.png
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NFS Police Force
Posted: Jun 10 2014, 07:32 PM
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Sweet Work


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XJ220
Posted: Jun 11 2014, 03:12 AM
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Looking really good smile.png


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CVPI19
Posted: Jun 11 2014, 02:05 PM
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To make the car lower in polies I would get rid of the 3D mesh grille & make it textured, plus if I were you I would also clean up the normals on the mesh since I have seen some of your bases in the past with this issue.


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Police 911
Posted: Jun 11 2014, 05:00 PM
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QUOTE (CVPI19 @ Jun 11 2014, 07:05 PM)
To make the car lower in polies I would get rid of the 3D mesh grille & make it textured, plus if I were you I would also clean up the normals on the mesh since I have seen some of your bases in the past with this issue.

I had lowered the front grille when added to the body. He had around 390 polycounts, then stood with 140 total polycounts. wink.png Actually, I had thought of doing an textured grille but, I wanted to leave the car with a more realistic look so I left her in 3d.


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CVPI19
Posted: Jun 12 2014, 04:16 PM
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QUOTE (Police 911 @ Jun 11 2014, 09:00 PM)
QUOTE (CVPI19 @ Jun 11 2014, 07:05 PM)
To make the car lower in polies I would get rid of the 3D mesh grille & make it textured, plus if I were you I would also clean up the normals on the mesh since I have seen some of your bases in the past with this issue.

I had lowered the front grille when added to the body. He had around 390 polycounts, then stood with 140 total polycounts. wink.png Actually, I had thought of doing an textured grille but, I wanted to leave the car with a more realistic look so I left her in 3d.

If you want to do a traffic version might as well do that and don't forget to clean up the normals on the car too. Also if you need help with alpha channel editing I will be glad to help you with that.


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Police 911
Posted: Jun 24 2014, 06:13 PM
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QUOTE (CVPI19 @ Jun 12 2014, 09:16 PM)
QUOTE (Police 911 @ Jun 11 2014, 09:00 PM)
QUOTE (CVPI19 @ Jun 11 2014, 07:05 PM)
To make the car lower in polies I would get rid of the 3D mesh grille & make it textured, plus if I were you I would also clean up the normals on the mesh since I have seen some of your bases in the past with this issue.

I had lowered the front grille when added to the body. He had around 390 polycounts, then stood with 140 total polycounts. wink.png Actually, I had thought of doing an textured grille but, I wanted to leave the car with a more realistic look so I left her in 3d.

If you want to do a traffic version might as well do that and don't forget to clean up the normals on the car too. Also if you need help with alpha channel editing I will be glad to help you with that.

sorry me for my delayed reply to your post Louis sad.png sometimes i get distracted with the games of the World Cup here in Brazil biggrin.png At the moment, I do not intend to make this car for traffic, but if I want make the traffic version, i talk with you! happy.png


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Police 911
Posted: Jun 24 2014, 06:18 PM
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Ok guys, I'm almost finished our car as all can see.
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I will use low poly wheels to keep the car more acceptable to nfs hs!


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XJ220
Posted: Jun 26 2014, 05:26 AM
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The trunklid seems to have 'damaged' normals at the top center. Other than that, the car looks pretty good smile.png What's the total polycount?

You might also consider using another program for saving as JPEG or increasing the quality setting – the low quality of these shots makes it harder to appreciate your work wink.png


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Police 911
Posted: Jun 26 2014, 04:36 PM
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QUOTE (XJ220 @ Jun 26 2014, 10:26 AM)
The trunklid seems to have 'damaged' normals at the top center. Other than that, the car looks pretty good smile.png What's the total polycount?

You might also consider using another program for saving as JPEG or increasing the quality setting – the low quality of these shots makes it harder to appreciate your work wink.png

The program I was using is the fce finish, because the textures were not showing up on my 3d view on ZModeler sad.png I'll see if I can figure out what's going on! wink.png The total polycounts is 6690! Perhaps, can be the final number.


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