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NFS Police H.Q. Forums > NFS Tutorials > NFS Carbon Police Cars Modding Tutorial |
Posted by: MNaeemi777 Mar 16 2017, 04:13 AM | ||||||||||||||||||||||
Have you any problems with converting police cars to NFS Carbon? Read this: First of all, we are starting with meshes (link.txt) Important meshes for cop cars:
DAMAGE0: Undamaged Mesh DAMAGE1: Damaged Mesh Example: KIT00_DAMAGE0_FRONT_BUMPER_A is a undamaged mesh. When you knocking to front bumper, mesh of KIT00_DAMAGE1_FRONT_BUMPER_A displays, instead. Non-important meshes for cop car: (If all meshes attached with together, It's okay, like CSR Racing models. but If meshes of a model are apart, you MUST NOT ignore them, like Test Drive Unlimited models.)
If your car is sedan, use these, too:
Now what do you want to replace?
Example: If you're going to replace your car with Cross Car, just add COPSPORT_ word, before name of all meshes: COPSPORT_BASE_A
Good! Now a little note about matlist.txt: In matlist.txt, you MUST type the full name of texture in TEXTURES.BIN, not %_ ! Wrong example: ALUMINUM (Tabs) ALUMINUM (Tabs) %_MISC Correct example: ALUMINUM (Tabs) ALUMINUM (Tabs) COPSPORT_MISC IMPORTANT: Don't forget to adding this command in matlist.txt, because geometry compiler might stopped working:
Alright, this article relates to mount points (mpoints.txt) Here is mount points for cop cars:
IMPORTANT: If _RIGHT_EXHAUST00 doesn't work, use _LEFT_EXHAUST00
About Rotation: 1-If the mount point is in car back, set 0.0 -90.0 0.0
2-If the mount point is in car middle/top, set 0.0 0.0 0.0
3-If the mount point is in car front set 0.0 90.0 0.0
About geometry part names: Use full-name of meshes: Wrong example: _COPLIGHTRED03 (Tabs) 0.0 0.0 0.0 (Tabs) BASE_A Correct example:_COPLIGHTRED03 (Tabs) 0.0 0.0 0.0 (Tabs) COPSPORT_BASE_A Time to compile! NFS Carbon mod tools can support Old .z3d files, so you don't need to exporting it as .obj file. In the case, just export the model as Old .z3d (If you are in ZModeler). That's all and you don't need ZModeler 1, anymore! Now run geometry compiler and in replacement list, set empty and select your model and End! Did I any mistakes? Have I forgotten some notes? Any questions? Tell us, please! Special thanks to: http://drivingpassion.net/site/index.php?page=members&type=view&id=tails andhttp://drivingpassion.net/site/index.php?page=members&type=view&id=eclipse72rus and http://drivingpassion.net/site/index.php?page=members&type=view&id=porsche4ever_2 for their helps! |
Posted by: NFS Police Force Mar 16 2017, 10:52 AM |
Thanks man .You need to put tools you need to start with to make the cars .I would love to do those cars same for nfsmw cars . It seam like you are starting in the middle . We need a Step by Step to do those cars . Just like the one I did for nfs 6 . |
Posted by: MNaeemi777 Mar 16 2017, 11:41 AM | ||
Thanks a lot! http://gamebanana.com/tools/5305 http://s2.picofile.com/d/7172180749/7beb7e0a-56d9-4d26-b9b9-2006c1817f66/ZModeler_2_2_5_registered.rar https://cdn.instructables.com/ORIG/F32/PNWB/F11S8SYA/F32PNWBF11S8SYA.zip http://www.nfscars.net/need-for-speed-undercover/10/files/view/7477/ And Adobe Photoshop (better be higher than 4) Good luck! |
Posted by: CVPI19 Mar 16 2017, 08:59 PM |
MNaeemi777 welcome to the boards I moved your thread to the correct forum as it doesn't belong the NFS Car Editing section plus its similar to modding for Need for Speed: Most Wanted. |
Posted by: MNaeemi777 Mar 16 2017, 10:16 PM | ||
Thanks so much and sorry about my mistake. |
Posted by: CVPI19 Mar 17 2017, 10:07 PM | ||||
No worries at all. |