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> Code 4's NFS 4 Police Cars
Code 4
Posted: Feb 9 2017, 03:44 PM
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The cars aren't low poly. In fact they have a pretty high polycount.
A car has approximately 10.000 polies.

If they are useful as a traffic replacement? Well, if you use the Veg-patch everything is possible. All the cars in the picture were used by me as traffic replacements. I never had any issues with the polycount.

Here is the Juneau Police car used as a traffic replacement. Polycount: 11815

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BrabusAMG
Posted: Feb 9 2017, 05:25 PM
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Nice! Some of the cars could use better LED lightbars,like the Whelen Liberty and the Code 3 X2100. XJ220 made them. With high-poly cars like that, high-quality lightbars really complete them.

Still, a cool collection of cars smile.png.

Chris could use that Oregon SP texture; since there's a request for an OSP CVPI on the request forum that hasn't been done yet (it's for HP2). I'd love to make one myself, but I can't do HP2 yet.


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NFS Police Force
Posted: Feb 9 2017, 06:28 PM
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I passed on that car . It was to hard . The lines did not match up right .BrabusAMG I posted the walkthrough on how to do nfshp2 . It easy if you use the tools right . I am here if you need my help . It took me awile to learn but I did it so can you . It up to you . wink.png


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Paul Spain
Posted: Feb 10 2017, 01:08 AM
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huh.png Eureaka PD reminds me of the Reno 911 sheriff cars smile.png. happy.png .


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BoxCarRacer
Posted: Feb 10 2017, 09:30 AM
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QUOTE (Code 4 @ Feb 9 2017, 03:44 PM)
The cars aren't low poly. In fact they have a pretty high polycount.
A car has approximately 10.000 polies.

If they are useful as a traffic replacement? Well, if you use the Veg-patch everything is possible. All the cars in the picture were used by me as traffic replacements. I never had any issues with the polycount.

Here is the Juneau Police car used as a traffic replacement. Polycount: 11815

https://s29.postimg.org/4vrlaytiv/nfs4_2017...12_47_51_98.jpg

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Oh. I read the first post and thought you were keeping them 3-4k polys...but then again that was from 2 years ago!

Either way, very nice!


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Code 4
Posted: Feb 10 2017, 10:30 AM
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I abandoned my policy since the new base.
But if someone might requests a low poly vehicle. I still have the old base if necessary.

The first post of this thread was two years ago?! Wow, time flies!

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Dark One
Posted: Feb 13 2017, 02:04 AM
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You sure waste no time. Nice selection you have there, once again. Especially the black'n'whites and that Maroon Five-O. biggrin.png

And that Honda looks great, but are you sure you don't want to use some more detailed lightbar for it? wink.png


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Code 4
Posted: Feb 13 2017, 10:08 AM
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I try to create police equipment mostly by myself. I'm not the best at creating parts unfortunately smile.png

This little fella is also ready to go now.

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Dark One
Posted: Feb 13 2017, 12:41 PM
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Well, the lightbar does look alright with proper graphic setup, but since Frank just made detailed Aerotwinsonic for his NYPD cars, and it is pretty much the sister model to that Patlite lightbar, maybe you can give it a try, and ask him. It would improve the authenticity greatly. But it's up to you. wink.png


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NFS Police Force
Posted: Feb 13 2017, 12:51 PM
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We do have that kind of lightbar .


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Dark One
Posted: Feb 13 2017, 01:20 PM
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You mean the HP2 one? That would also be an option, but Frank did his best to stay reasonable with the polycount, while some HP2 parts tend to have the polycount of a car whole. laugh.png


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NFS Police Force
Posted: Feb 14 2017, 01:08 PM
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Looking Great Code 4 . wink.png


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Paul Spain
Posted: Feb 14 2017, 03:47 PM
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Guys if I didn't loose it when the bad thing happened a while back I have a detailed Patlite, It has the rotators in it and transparent lenses. I made it by moding the existing one that was on RacingFreak's car.


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Code 4
Posted: Feb 17 2017, 11:28 AM
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Kitsap (Washington) County Sheriff:

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Code 4
Posted: Feb 18 2017, 09:30 AM
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Last week I've been busy creating details and features to my CVPI instead of creating new paint schemes.

I'll put 3D lightbars on the cars I create from now on. I'll also use some more detailed equipement on the cars.

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I created a new pusbar which is a lot more realistic then the old one I used on my cars. The headlights are now 3D as well.

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All my later cars have the Original interior of the "Driver San Francisco" game. I also placed some extra equipement in the interior.

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Here the result in game. It's a shame that the anti aliasing disappears in screenshots.

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Next to be released:
(Note: Some of these cars have older interiors and/or equipement)

Arizona D.P.S CVPI
Eureka Police Dept.CVPI
Las Vegas Metro Police CVPI
Maricopa County Sheriff CVPI


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