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> Max's HS Garage (2017 on)
NFS Police Force
Posted: Sep 23 2017, 10:05 AM
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What is locked ?


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Rider66
Posted: Sep 25 2017, 05:11 PM
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What a great job on these M-Bodies! Definitely both Caravelle and Diplomat are my favourite cars now. Had redone whole CARP using info on 318-4V from the database, through. Anyway, two winter shots. Veg's patch, Madman's Snowy Ridge and the Diplomat. Images slightly rescaled by 50% from original 1920x1080.
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Great job on every detail and polygon distribution.
By the way, any chance to see some civilian and/or unmarked versions?
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BrabusAMG
Posted: Sep 25 2017, 10:08 PM
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Thanks! happy.png

Yes, I am thinking of making an unmarked Toronto Police unit soon, as well as a civilian traffic replacement. I could easily make a racer version as well.

By the way, your carp.txt could be useful for people who want accurate performance. Would you be able to attach it to a reply here?


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BrabusAMG
Posted: Oct 1 2017, 04:32 PM
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I saw the link in the other thread; thanks! I will use that performance file when I make the civilian version happy.png.

Also, I solved the problem I mentioned earlier. After lots of research (Googling), I found the answer in the Microsoft Forum. The config.dat in the NFS folder was only a decoy; the real one was in a secret folder in C:/Users. I replaced the real config.dat with the new one from my other computer and I can now drive on all tracks! biggrin.png


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Rider66
Posted: Oct 1 2017, 05:22 PM
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Sure, I'll take care about making slightly different version for 318-2V then cool.png
And now, I'm working on improving CARP - since I wasn't too happy with some parameters. But could be slightly updated even further - if there's any weight distribution info on M-Bodies. I suppose it should be something close to 54/46. So now, the improved version is available at the same location, I updated the file on Google.
Meanwhile, another pic from me.
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BrabusAMG
Posted: Oct 10 2017, 12:09 AM
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Is there an easy-to-follow tutorial for making a carp.txt? I'm making a civilian Dodge Charger V6 and I would like it to have the 8-speed gearbox.


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Rider66
Posted: Oct 10 2017, 05:58 AM
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Never tried a setup with 8-speed. Structure of the file seems to support 8, but I'm not aware of any cars released with such configuration. But then again, since both are overdrives according to the info, in worst case they could be just omitted I believe.
Anyway, there's a tutorial, Frank did it sometime ago, and I added some notes on calculations of missing data:
http://www.nfsaddons.com/forums//index.php?topic=1844.0
Also, you should keep in mind that RealTuner gives quite specific setup as is. It doesn't provide weight distribution option and/or amount of drive ratio per front/back axis, so you have to calculate it by hand. At least that's how I'm doing it now, with some multipliers I found to be more or less balanced ones.
AJ made a great thing by converting old Justin Martin's tutorial into PDF aswell, and you can find more info on that here:
http://www.nfsaddons.com/forums//index.php?topic=1712.0
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AJ_Lethal
Posted: Oct 10 2017, 07:42 AM
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QUOTE (Rider66 @ Oct 10 2017, 04:58 AM)
Never tried a setup with 8-speed. Structure of the file seems to support 8, but I'm not aware of any cars released with such configuration. But then again, since both are overdrives according to the info, in worst case they could be just omitted I believe.

HS only supports up to 6 forward gears, any further than that will make your car behave weirdly


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BrabusAMG
Posted: Oct 11 2017, 10:40 PM
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OK, I'll have to give it the 5-speed then.

As an interim project, I decided to make something that I could use as a modern Pursuit SUV replacement. It has 5498 polies, so it will only work with the VEG patch. For that reason, I'll only release the player version.

I present the 2013 RCMP Chevy Tahoe:

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This will be the latest-model RCMP vehicle on this site so far. I gave it a BC plate, because Rocky Pass would be in either Alberta or British Columbia; and I decided to replace Summit with NFS2's Pacific Spirit, which can only have been set in BC.


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BrabusAMG
Posted: Oct 12 2017, 04:34 AM
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I've edited the Charger's carp.txt as well as I can (following the tutorial), but it seems to crash the game when I click "Race" (or once it loads the track). I put a standard carp.txt in (making a backup of the WIP) and it worked fine. Maybe it's because I hadn't altered the acceleration table? I've started working on that; I'll do more tomorrow.


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Rider66
Posted: Oct 12 2017, 05:01 AM
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Can you PM that carp of yours, or link it to the members thread? I think I can take a look at this one. Will try that on some of the models I've got. Also, I'm interested in doing that proposed 8-2 overdrives setup (giving 6 gears) I've been talking about earlier. So, if you're interested, just let me know on exact Charger model, and I'll gather the info I need after.
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