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> Code 4's NFS 4 Police Cars
noise
Posted: Jan 31 2017, 12:36 PM
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Is that Japanese car (Front looks like Honda Jazz) availible for nfs4?
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Paul Spain
Posted: Jan 31 2017, 08:03 PM
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QUOTE (noise @ Jan 31 2017, 05:36 PM)
Is that Japanese car (Front looks like Honda Jazz) availible for nfs4?

I can't see it cause work blocks PhotoBucket but is it the car of You're Under Arrest?

1986 Honda Today G?


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BrabusAMG
Posted: Feb 1 2017, 12:47 AM
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Yes, it's a Honda Today.

What's the track? Apart from a Hometown replacement, that is. The scenery looks a bit like Central Otago.


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Code 4
Posted: Feb 1 2017, 03:51 AM
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@Noise; Yes, it's a conversion done by me. I'll make it available for NFS.

@ Paul; You guessed it! Even without the screenshot, nice! biggrin.png
It's a stock version of the Honda Today. (for now)
Polycount is very high though.

@Brabus AMG; Track is Stonetown by Zacabeb.



My first new crown vics will roll out of my gargage very soon and will be available here on PoliceHQ.

First cars are:
Alaska State Troopers CVPI
Anchorage P.D. CVPI
Seattle P.D. CVPI
Palm Beach County Sheriff CVPI


I haven't found my old Orange County Sheriff yet.


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Paul Spain
Posted: Feb 2 2017, 06:06 AM
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QUOTE (Code 4 @ Feb 1 2017, 08:51 AM)
@Noise; Yes, it's a conversion done by me. I'll make it available for NFS.

@ Paul; You guessed it! Even without the screenshot, nice!  biggrin.png
It's a stock version of the Honda Today.  (for now)
Polycount is very high though.

@Brabus AMG; Track is Stonetown by Zacabeb.



My first new crown vics will roll out of my gargage very soon and will be available here on PoliceHQ.

First cars are:
Alaska State Troopers CVPI
Anchorage P.D. CVPI
Seattle P.D. CVPI
Palm Beach County Sheriff CVPI


I haven't found my old Orange County Sheriff yet.


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wink.png Noise's "It looks like a Honda Jazz from the front" comment was the only clue I needed smile.png How high is the poly count? I'm wanting to see what Veg's patch maxes out at so could you send me the high uncut version?


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Code 4
Posted: Feb 2 2017, 07:41 AM
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Polycount is around 14000.
In the last screenshot I have 5 CVPI's with a polycount of 10000 each, normal traffic vehicles, the honda today and a high poly opponent.

Since the veg patch I used several combinations of cars with a high polycount and the game never crashed.

In other news:

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Paul Spain
Posted: Feb 2 2017, 07:55 AM
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QUOTE (Code 4 @ Feb 2 2017, 12:41 PM)
Polycount is around 14000.
In the last screenshot I have 5 CVPI's with a polycount of 10000 each, normal traffic vehicles, the honda today and a high poly opponent.

Since the veg patch I used several combinations of cars with a high polycount and the game never crashed.

In other news:

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I see, I have used this car as traffic police as well as my recent Dodge Royal Monaco mod of it:

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My soon to be released Dragnet cars are high poly as well being originally 80 thousand + BUT although both ZModelers can take that (it only slows down 1.07B) the other editing tools crashed so I had to knock it down alot.





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Enjoying this car very much :D

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Code 4
Posted: Feb 2 2017, 08:06 AM
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I only have some minor issues wit FCE finish. It crashes when you want to move the car around. Sometimes I can fix that by removing unnecessary verts using CarCad. The normals of the car will look odd after that but that is also fixable with FCE Finish.

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Paul Spain
Posted: Feb 2 2017, 01:22 PM
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QUOTE (Code 4 @ Feb 2 2017, 01:06 PM)
I only have some minor issues wit FCE finish. It crashes when you want to move the car around. Sometimes I can fix that by removing unnecessary verts using CarCad. The normals of the car will look odd after that but that is also fixable with FCE Finish.

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huh.png That's odd because my Dragnet cars are about if not higher than that and they don't crash FCE Finish 2, Might be something with the center. Did you try centering the FCE in FCE Centerer? Also maybe clicking that one thing in FCE Finish 2 to center a part? You'll have to go part by part to do it but it might fix it.


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I'm 10-80..All units 10-0!

Enjoying this car very much :D

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Paul Spain
Posted: Feb 2 2017, 05:46 PM
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Looking at that it appears you need to flip the left side round to get the text correct.

警察庁

also if you want to put Miyuki and Natsumi into this car you can get them from the one i have up made by Nik (RacingFreak).


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I'm 10-80..All units 10-0!

Enjoying this car very much :D

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Code 4
Posted: Feb 3 2017, 06:57 AM
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I'll keep this drive so I when you give a speeder ticket, the right driver stands next to de car. I still borrowed some textures and the lightbar from your car though. The texture on the wheelcap is also the same as in the anime now.

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Code 4
Posted: Feb 6 2017, 05:57 AM
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2011 Juneau (Alaska) Police Dept. CVPI

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Code 4
Posted: Feb 9 2017, 06:59 AM
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Last weeks I used some of my spare time to create new patrol cars with my new CVPI Base:

I turned off the car shading so the new textures are more visible.

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From left to right:

California Highway Patrol
Alaska State Troopers
Anchorage (Alaska) P.D.
Eureka (California) P.D.
Juneau (Alaska) P.D.
Las Vegas (Nevada) Metro P.D.
Napa County (California) Sheriff
Oregon State Police
San Diego (California) P.D.
Palm Beach County (Florida) Sheriff
Westchester County (New York) Police
Minnesota State Patrol
Arizona D.P.S Highway Patrol
Maricopa County (Arizona) Sheriff
Oxnard (California) P.D.


The first cars will be available here very soon!


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BoxCarRacer
Posted: Feb 9 2017, 12:44 PM
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I love these! Low poly but still nicely detailed. Do these all work as traffic replacements for the most part?


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NFS Police Force
Posted: Feb 9 2017, 12:49 PM
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Wow Sweet biggrin.png


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