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Police 911 |
Posted: Dec 15 2014, 01:40 PM
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Moderator Group: Moderators Posts: 156 Member No.: 10 Joined: Jan 06 2013 Location: Brazil, Rio de Janeiro |
Hey guys, how i make to edit a nfs: hs track? I want to know how to change a building color, put words on a wall, etc...
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NFS Police Force |
Posted: Dec 15 2014, 02:16 PM
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Webmaster Group: Administrators Posts: 990 Member No.: 6 Joined: Dec 31 2012 Location: North Carolina |
You can find all that at nfs cars .Another pointer ask nfsfan83.He is a pro .
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Webmaster Chief Of Police |
Police 911 |
Posted: Dec 15 2014, 03:08 PM
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Moderator Group: Moderators Posts: 156 Member No.: 10 Joined: Jan 06 2013 Location: Brazil, Rio de Janeiro |
Thank you Chris.
-------------------- NFS Police H.Q. Staff
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NFS Police Force |
Posted: Dec 15 2014, 04:14 PM
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Webmaster Group: Administrators Posts: 990 Member No.: 6 Joined: Dec 31 2012 Location: North Carolina |
No problem. That what I am hear for .
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Webmaster Chief Of Police |
Paul Spain |
Posted: Dec 16 2014, 10:40 AM
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Adminstrator Group: Administrators Posts: 680 Member No.: 7 Joined: Jan 02 2013 |
Bruno you need T3D track editor by Jim Diablo to do all that..It's not that easy either..There are several methods you can do it with..
1 (and it's most easy but you're limited number of pics wise) Open a tracks TR0.QFS file with NFS Wizard and export the images one by one as TGA and copy past your desired pics to the old ones.. Save and then edit them in T3D. 2nd way allows you to add extra images to a tracks image file but it's complicated..I got MadManNFS to help me with my USSR track for the ColdWar mod this way..He can probably help you too with your track mods. -------------------- I'm 10-80..All units 10-0!
Enjoying this car very much :D |
XJ220 |
Posted: Dec 17 2014, 06:42 AM
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Administrator Group: Administrators Posts: 784 Member No.: 9 Joined: Jan 05 2013 Location: Germany |
If all you want to do is edit textures, then you're probably best off using the FSH tool. But editing textures that way can really be a tad complicated because the encoding of both color-depth and alpha channels is not quite straightforward. Though you should be able to find posts about this stuff at the NFSCars forums, that's how I learned it, too
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